Recently a writer Rihanna Pratchett (Rianna pratchett) left the series Tomb Raider. How it will affect the future of Lara Croft is still unknown. But Pratchett gave an interview to Eurogamer, where she outlined her point of view on good luck and failure of the plots of the latter Tomb Raider.
Pratchett – A freelance employee and did not work on Tomb Raider From the inside Crystal Dynamics. When she connected to the restart, many details of the plot have already come up with her. In the game Pratchett was responsible for Lara Croft and the evolution of her character, and not for the environment or connection with game mechanics.
Nevertheless, I had to reckon with game mechanics. A huge number of refineries are involved in the creation of AAA-Videoigr, and everyone wants to pull the blanket over themselves. For example, from a writer’s point of view, the scene of the first murder of Lara Croft required a slower development. You remember how absurdly quickly the girl turned into a death car after a deer hunt? So, this was done to please the gameplay: Crystal Dynamics She conducted tests and found out that the players want action immediately, as a weapon is in the hands of the character.
Pratchett says that it was the battle of the story and gameplay – and the narrative lost. Moreover, the narrative, in principle, loses so often that you have to put up with it.
IN Rise of the Tomb Raider It became easier: there were no more questions to Lara Croft why she treats her weapons so cleverly-after all, on the island of Yamatai, the heroine left a bunch of corpses.
When Pratchett asked what she would like to change, the writer immediately called two things: the very scene of the first murder and the ending in Tomb Raider 2013.
With the first murder, everything is clear – Pratchett He also admits that Lara too quickly began the opponents genocide, and regrets that she and developers did not find time to think over better. But the ending in the first draft of the script was darker. However, the pleusages showed that the players did not like it: by that time, too many characters died in the game and the finale seemed depressed.
The deaths of heroes partly occurred https://betflipcasino.co.uk/games/ due to changes in the gameplay- Pratchett I had to go back and rewrite ready -made pieces. And the finale was completely changed at the last moment.
New Lara differs from the old, but Pratchett insists that they still have a lot in common: courage, perseverance, perseverance. On the other hand, the modern twist no longer behaves like a girl-woman, and is engaged in archeology because of love for secrets. While the old Lara saw archeology as a sports competition, considers Pratchett.
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I have been tormented by the question for several years. At the beginning of the game, Lara falls and pierces herself with armature: how she was healed? They just forgot about her or I’m blind? It just never break yourself through a rusty piece of iron and norms.
However, the pleusages showed that the players did not like it: by that time, too many characters died in the game and the finale seemed depressed.
Given that these characters are as pleasant as the logs, you are not burning about their deaths at all. I can’t even imagine a person who was strongly touched by the scene of the death of the nerd, who died in order to convey to Lara a screwdriver and a wrench, which, of course, could not be found absolutely anywhere on the island, except for a backward ship. Do not make excuses to Mrs. Prattchet. Even given all the hardships and hardships in the process of creating the game, this does not justify the stupidity of the script and the absolute plane of the characters.
P.S. It would be better in the first part this black -skinned monkey was torn to pieces. There was no benefit from her, and with her meaningless attacks on all the characters, she only annoyed.
From what was the first to come to mind: the first Max Payne. Hardcore post-shooters + truly impressive plot. One does not interfere with the other if really talented people are engaged in the game.
In short, in a crooked script, everyone except the very great and unique scriptwriter is to blame for the crooked script. Tri Story.
The Last of us was done by other people at all, and they, as I believe, did not watch the forums where they said “I have a lot of action”. The topic was chosen, the gameplay component was thought out, the story of Ellie and Joel developed slowly and logically. Here the guys from the Naughty Dog really tried.
But in the restart of Tomb Raider, we were promised a lot of things, and a high -quality surveyor, and a fragile heroine that will gradually get stronger in the harsh conditions of survival, and the place of this almost immediately received a merciless machine of death, whose fighter will envy the old man Rimbao. Somehow quickly Lara Croft turned from a peaceful researcher into a soldier skillfully possessing a variety of weapons and resourcefully eliminating hundreds of enemy units. I think not only Pratchett we owe this, I believe that she is only a part of the link that made Lara as we see it today. But this is good or bad, I think everyone has already decided for himself. Personally, I would like to see the lara that we were promised at the beginning of the development of the game.
A man enters the souvenir store. Sees a small bronze figure of a cat. The price tag says: “A cat is 1000 rubles, its story is 10,000 rubles."
– I can buy a cat without history? He asks the seller.
“Of course,” the seller replies, “but you will still return to the story.
A man buys a small bronze cat and goes around the city. Suddenly he notices that after him first comes one cat, then another, then another. After some time, thousands of cats are already following him. A man is horrified
Starts to run away. Cats are not behind. Then he waves and throws a small bronze figure of a cat into the river. All cats who fled before the man, immediately jump into the water after the statue and fuck her there in the ass for so long and frantically that they die from fatigue.
The man goes back to the same souvenir store.
“I warned you that you would return for history,” the seller tells him.
– To hell with a story! – the man answers. – You have little bronze Rihanna Pratchett?
Pratchett says that it was the battle of the story and gameplay – and the narrative lost. Moreover, the narrative, in principle, loses so often that you have to put up with it.
For some reason, neither one nor the other lost in The Last of US.
Of course, I will now run into a wave of indignation, but it seems to me that the plot is not much better in Final Fantasy XV. The characters are not memorable, especially the aptis, the logic in places is incomprehensible at all, but the whole scenario is so fast that you do not have time to understand anything. I am in 5 hours, slipped half the plot and still did not understand most of the things. Maybe they will explain everything further, but so far I do not understand why everyone is finding fault with the chapter 13, if the rest of the chapters with the quality of the plot is not higher.
In Sleeping Dogs, the script is somewhat stupid, it is much more interesting than in Tomb Raider. There are better characters and the situation is more interesting, take the same wedding.