If their distress meter is at Zero, They are probably not a bot, however it's possible. If their suspicion meter is at 1, They are probably an easily-tricked human. If their distress meter is at 2, they are maybe a bot, but then again might not be. If their suspicion meter is at 3, they're probably afk or have off public, but could very well be a bot. In case their suspicion meter reaches 4, then they're likely a bot, but you do not have enough evidence for it to be promising. If their suspicion meter is RS gold at 6 through 10, they are at very large risk for botting, but it is best not to jump to conclusions just yet.
If their suspicion meter is at 11 or greater, they're unquestionably a bot and you need to report them with no hesitation, unless they do does not hurt you in any way, which is unlikely if they got such a score anyway. What to do if they're a bot? First things first, report thembut don't dismiss them until you log out. If they begin talking, you won't want to overlook it. Drop crap items on the squares they click . This will slow them down considerably by adding more for their stock, and consequently more regular banking trips and less aggravation for you.
Dress in colors similar to the ore they are mining, the trees they are cutting, or the flax that they are picking. Try and lure them in a dangerous place, or otherwise away from you. Most modern bots are not this stupid, however, so this system isn't always very efficient. Plant marker seeds on the squares they click. A couple of macros out there will have a set blueprint for clicking, and when there's something in their own manner that it could put them off by a few pixels... sufficient to make them click in all the wrong areas. In case you have a pet or more comfortable, position said comfortable on areas where they may be clicking, like on flax. This will confuse them atleast prevent them from taking that thing.
If you're in a member of the entire world, throw tele-other onto them. If they are dumb enough to possess accept aid on, they will be greeted with a large window appearing at their display, effectively disorienting them. If they're doing something that requires wielding an item, sacrifice a gnomeball by throwing it to them. This will make them unequip their hatchet/pickaxe/net to grab the ball, and so give them one less inventory space. Additionally, this may cause them to accidentally bank or even shed their hatchet/pickaxe/net, and they will not have the ability to skill . Doesn't work; they need to have both hands open. Enjoy!
I had/have no problems with this quest; I'd simply like to buy rsgp paypal talk about the following bit of humour I found in this quest: After you talk to the knight and to Reldo, you go to Thurgo. Right-click to pick Talk-to Thurgo; the next two choices seem: Skillcape of smithing, Another thing else.
If their suspicion meter is at 11 or greater, they're unquestionably a bot and you need to report them with no hesitation, unless they do does not hurt you in any way, which is unlikely if they got such a score anyway. What to do if they're a bot? First things first, report thembut don't dismiss them until you log out. If they begin talking, you won't want to overlook it. Drop crap items on the squares they click . This will slow them down considerably by adding more for their stock, and consequently more regular banking trips and less aggravation for you.
Dress in colors similar to the ore they are mining, the trees they are cutting, or the flax that they are picking. Try and lure them in a dangerous place, or otherwise away from you. Most modern bots are not this stupid, however, so this system isn't always very efficient. Plant marker seeds on the squares they click. A couple of macros out there will have a set blueprint for clicking, and when there's something in their own manner that it could put them off by a few pixels... sufficient to make them click in all the wrong areas. In case you have a pet or more comfortable, position said comfortable on areas where they may be clicking, like on flax. This will confuse them atleast prevent them from taking that thing.
If you're in a member of the entire world, throw tele-other onto them. If they are dumb enough to possess accept aid on, they will be greeted with a large window appearing at their display, effectively disorienting them. If they're doing something that requires wielding an item, sacrifice a gnomeball by throwing it to them. This will make them unequip their hatchet/pickaxe/net to grab the ball, and so give them one less inventory space. Additionally, this may cause them to accidentally bank or even shed their hatchet/pickaxe/net, and they will not have the ability to skill . Doesn't work; they need to have both hands open. Enjoy!
I had/have no problems with this quest; I'd simply like to buy rsgp paypal talk about the following bit of humour I found in this quest: After you talk to the knight and to Reldo, you go to Thurgo. Right-click to pick Talk-to Thurgo; the next two choices seem: Skillcape of smithing, Another thing else.